![]() ![]() Instead, I actually make funny maps in Amnesia. When I make maps allot of times they are not even pointed in the direction of a scary atmosphere. But, disturbing atmosphere and scares beside I think it would be just cool to play around with something like this. But, I have to differ because I can see possible ways you can apply scares with even two people in a atmosphere like Amnesia. Now, allot of people's problem with the idea of this is that they don't understand how you could script in scares and etc. Now, if so to say multiplayer was implemented you could set up your own server with your map and explore it with your friend and much more. They are awesome in every aspect in building your custom stories to even importing and setting up your own custom entities/models. First off, we all know how awesome and powerful the HPL tools are. But, to get to why someone like me would even think of doing something like this is because of the following sentences. With a game like Amnesia (And well, with most games.) that doesn't give you complete access to the source code the idea of something of this change to the game seems foolish and undo able.Īnd to be all out honest, I don't know for 100% if it is even possible given all the possible techniques to tackle something like this. And, along with the problem with the atmosphere instantly going away with adding multiplayer, to be realistic (i'm not going as far as to say impossible) it would be incredibly hard to achieve something of this. ![]() And most likely it is no, being mainly that horror games have never merged into multiplayer while maintaining the tension and just flat out horror that Amnesia and very few other survival horror games have gave us. ![]() So, by already looking at the title of this thread you're probably already got your opinion on this topic. ![]()
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