![]() It was not possible for the GoG or Disk versions to save in Art of War and Empire’s End, so those maps will not be available outside of Steam. These patches from Petroglyph addressed engine issues that impact stability and the capabilities of the game pretty heavily, and releasing the mod at all for other versions has necessitated stripping out a lot of content in order to try to make sure saves will work, especially. The Steam version of Empire at War has several patches that Disk and GoG do not have. There are several things to note about this, since it’s one of the things I’m asked about all the time, and quite often, along with many other modders for EaW, harassed about. This is also the first release of 2.3’s cycle for non-Steam version, specifically Disk and GoG. There is also a copy of 2.3.3 there for people who want that instead of the workshop version, for whatever reason (and as a backup for when 2.3.4 is out). As usual, the update will mean saves from 2.3.2 will not be useable- we keep instructions on how to make a backup and have had a warning of the release date ingame on several menus for the last month, however since we know there will be people who didn’t read that, we have also released a backup version of 2.3.2 on Mod Database for the Steam version. This release includes a reworking of some galactic-level scripting, new models, a new gameplay mode, and much more, but before we get into the overview, there’s a few other things to note first. Hello and welcome to the release overview for Thrawn’s Revenge: Imperial Civil War 2.3.3. Fixed AI bugs in skirmish (will now capture mines and upgrade)- Fixed several crashes on galactic and battle initiation- Many other changes and fixes UI modified to support more button space, new galactic filters for political events Galaxy Art edits: Particle updates, camera moved slightly, travel route line thickness edited Instant Action improvements: Hapan faction now supported New units: Repulsor Sled (Eriadu), BARC Speeder, Adz Destroyer (Maldrood), Beta Cruiser WIP (Hapes) New fighters: Missile Boat, XG-1, TIE Terror, TIE Oppressor, TIE Aggressor, TIE Sentinel for Imperials Aggressor Fighter for Mandalorians ![]() Pirate hero and fleet recruitment added for Zsinj Fighter Rebalancing (Dogfights should be faster, all stats adjusted) ![]() New environment sets for land & space, space maps being updated with new assets New mechanic: Chief of State Elections (New Republic Quote - New mechanic: Planet influence levels ![]()
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